Huge Undead, Chaotic Evil
Armor Class 15 (natural armor)
Hit Points 202 (15d12 + 105)
Speed 30 ft.
STR
23 (+6)
DEX
11 (+0)
CON
24 (+7)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX +3, CON +10, WIS +1
Skills Athletics +12, Perception +1
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Giant but can't speak
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Stone Camouflage. The zombie has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. The zombie makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Description

Zombie giants lumber across the land in search of life, destroying everything in their path with mindless abandon. After spending 24 hours without destroying a living thing, a zombie giant enters a motionless state similar to hibernation and waits for living things to cross its path. Sometimes remaining that way for years, resulting in it being covered with dirt and debris. Once a creature touches the zombie giant or makes a sound near it, it animates again and resumes its mission to destroy life.

Habitat: HillMountainUnderdark

THISISWHATFUNIS

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