Small Humanoid (Gnoll, Kobold), Typically Chaotic Evil
Armor Class 12 (tattered leather armor)
Hit Points 24 (2d6 - 2)
Speed 35 ft., climb 15 ft.
STR
6 (-2)
DEX
15 (+2)
CON
9 (-1)
INT
14 (+2)
WIS
7 (-2)
CHA
15 (+2)
Saving Throws DEX +4, CHA +4
Skills Acrobatics +3, Sleight of Hand +6
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Darkvision 120 ft., Passive Perception 8
Languages Common, Draconic, Gnoll but speaks with a lot of stuttering and often repeating the same word twice. "Y-yes yes, I understand c-completely!"
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

New Flesh. If all opponents are charmed, the bestiole chips down the enemies hit points by 10% of their max hit points, and the bestiole fully heals after doing this and flees the battle immediately. Cannot bring a target below 1.

Pack Tactics. The bestiole has advantage on an attack roll against a creature if at least one of the bestiole's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Needle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Rock. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Sway Hips. One creature of the bestiole's choice that is within 100 ft. of the bestiole and is aware of it must succeed on a DC 15 Wisdom saving throw or become charmed until the bestiole either removes the charmed effect or the bestiole dies.

Bonus Actions

Boo! the bestiole covers its face and tries to scare one target. The creature must roll and succeed a DC 10 Wisdom saving throw, if the creature fails it becomes frightened.

Reactions

New Friend. If a creature is slain; so long as it is not a fellow bestiole, the bestiole can create a brand new bestiole out of the dead creature via their needle and string.

Description

Bestioles are the remnants of slain gnolls and kobolds that managed to one, way or another, find each other, and stitch themselves together. They are usually confused upon first being born, and are rejected by most societies to their bizarre and terrifying appearance. Some have embraced their creepiness and horrifying nature, whilst others still try to live a lawful or peaceful life. They can also sometimes be quite flirtatious.

Monster Tags: NPCGnollKoboldundeadhumanoidmonstrosity

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdarkUrban

Winkwing

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