Medium Monstrosity, Chaotic Evil
Armor Class 10
Hit Points 52 (6d10 + 29)
Speed 45 ft.
STR
14 (+2)
DEX
10 (+0)
CON
14 (+2)
INT
12 (+1)
WIS
14 (+2)
CHA
4 (-3)
Saving Throws CON +4, WIS +4
Skills Insight +8
Damage Vulnerabilities Fire, Radiant
Damage Immunities Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Tremorsense 120 ft., Passive Perception 12
Languages Abyssal
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Reactive Reaction: The Adaptive Umbraling has 2 reactions per turn.

Actions

Adaptive Weapon. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) necrotic damage.

Acid Spit. RangedWeapon Attack: +5 to hit, range 15/45 ft., 1 target. Hit: 7 (1d8 + 3) acid damage. On hit, the target takes (1d4) acid damage on their next turn.

Reactions

Adaptive Hide. After taking damage from an attack, the Adaptive Umbraling gains resistance to the damage type inflicted on it. When used twice, the first resistance is removed

Dodge: The Adaptive Umbraling rolls a Wisdom (Insight) check, if it is higher than the DC rolled from the attacker, then the damage roll is rolled with disadvantage.

GhostKillier_159

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