Armor Class
10
Hit Points
52
(6d10 + 29)
Speed
45 ft.
STR
14
(+2)
DEX
10
(+0)
CON
14
(+2)
INT
12
(+1)
WIS
14
(+2)
CHA
4
(-3)
Saving Throws
CON +4, WIS +4
Skills
Insight +8
Damage Vulnerabilities
Fire, Radiant
Damage Immunities
Necrotic
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Tremorsense 120 ft., Passive Perception 12
Languages
Abyssal
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Reactive Reaction: The Adaptive Umbraling has 2 reactions per turn.
Actions
Adaptive Weapon. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) necrotic damage.
Acid Spit. RangedWeapon Attack: +5 to hit, range 15/45 ft., 1 target. Hit: 7 (1d8 + 3) acid damage. On hit, the target takes (1d4) acid damage on their next turn.
Reactions
Adaptive Hide. After taking damage from an attack, the Adaptive Umbraling gains resistance to the damage type inflicted on it. When used twice, the first resistance is removed
Dodge: The Adaptive Umbraling rolls a Wisdom (Insight) check, if it is higher than the DC rolled from the attacker, then the damage roll is rolled with disadvantage.
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