Medium Fey (Human), Chaotic Neutral
Armor Class 16 Natural Armor
Hit Points 90 (12d8 + 36)
Speed
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
14 (+2)
WIS
18 (+4)
CHA
18 (+4)
Saving Throws DEX +7, CON +6, WIS +7, CHA +7
Skills Arcana +6, Deception +8, Insight +8, Perception +8, Persuasion +8, Stealth +8
Damage Vulnerabilities Radiant
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120ft, Passive Perception 18
Languages Common, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits
  • Fey Ancestry. Vila have advantage on saving throws against being charmed or poisoned, and magic can't put them to sleep.
  • Fey Presence. Vila can use their action to exude a magical aura of beauty and grace. Each creature of their choice that can see them within 30 feet of them must make a DC 16 Charisma saving throw. On a failed save, the creature is charmed by the vila for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
  • Innate Spellcasting. Vila can cast a number of spellsinnately, without using any spell slots. At will, they can cast the following spells: dancing lights, daze, and friends. They can also cast the following spells once per day: charm person, levitate, and pass without trace.
  • Control Animals. Vila can use their action to charm one animal within 30 feet of them. The animal must be of a CR 1 or lower, and it must be able to understand them. The charmed animal will obey their commands for 1 hour.
  • Summon Animals. Vila can use their action to summon a number of animals equal to their Charisma modifier (minimum of 1). The animals must be of a CR 1/4 or lower, and they must be able to understand them. The animals will appear within 30 feet of them and will obey their commands for 1 hour.
  • Dancing lights: Vila can use dancing lights to create a harmless light show that can be used to distract enemies or to create a visual barrier.
  • Daze: Vila can use daze to stun an enemy for a short period of time. This can be a great way to give your allies an opening to attack.
  • Friends: Vila can use friends to charm an enemy, making them friendly towards Vila for a short period of time. This can be a great way to turn an enemy against their allies or to get them to do something for you.
  • Charm person: Vila can use charm person to charm an enemy, making them completely under Vila's control for a short period of time. This can be a very powerful ability, and it can be used to great effect in battle.
  • Levitate: Vila can use levitate to lift an enemy off the ground and keep them there. This can be a great way to disable an enemy or to get them out of the way.
  • Pass without trace: Vila can use pass without trace to make themselves and their allies invisible to creatures that rely on sight. This can be a great way to sneak up on enemies or to escape from danger.
Actions

Fey Presence. The vila can use her action to exude a magical aura of beauty and grace. Each creature of her choice that can see her within 30 feet of her must make a DC 16 Charisma saving throw. On a failed save, the creature is charmed by the vila for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack. The vila can make two melee attacks with her shortsword or two ranged attacks with her bow.

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Bow. Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 10 (1d8 + 4) piercing damage.

Bonus Actions

Fey Presence.

As a bonus action, you can exude a magical aura of beauty and grace. Each creature of your choice that can see you within 30 feet of you must make a DC 16 Charisma saving throw. On a failed save, the creature is charmed by you for 1 minute. While charmed by you, the creature can't attack you, and it has disadvantage on all ability checks and saving throws against your spells and abilities.

A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

This ability can be used to great effect in battle. By charming one or more of their enemies, the vila can make them easier to defeat. The ability can also be used to control crowds or to get people to do what she wants.

Reactions
  • She is often described as being "cold" and "unfeeling," but this is not always the case. She can be kind and compassionate, but she is also fiercely independent and fiercely protective of her forest home.
  • She is often seen as a trickster figure, and she is known for playing pranks on humans. However, she is also a powerful ally, and she is often willing to help those who are in need.
  • She is a beautiful creature, and she is often seen as a symbol of nature and fertility. However, she can also be dangerous, and she should not be underestimated.
Legendary Actions

The vila can take 3 legendary actions, choosing from the options below. She can't use the same legendary action twice in a row.

  • Move. The vila moves up to 30 feet.
  • Attack. The vila makes one melee attack with her shortsword or one ranged attack with her bow.
  • Charm. The vila targets one creature within 30 feet of her that can see her. The target must succeed on a DC 16 Charisma saving throw or be charmed by the vila for 1 minute. While charmed, the target is friendly to the vila and obeys her commands. The vila can also use her action to end the effect on the target.

Description

  • Beauty. Vila are said to be incredibly beautiful, with long, flowing hair and fair skin. They are often compared to flowers or other natural beauties.
  • Grace. Vila are said to be incredibly graceful, with a natural elegance that is hard to match. They are often seen dancing or playing in the forest, and their movements are said to be mesmerizing.
  • Trickster. Vila are said to be mischievous tricksters, and they are often known to play pranks on humans. They are said to be able to change their appearance at will, and they are often seen using this ability to fool humans.
  • Powerful. Vila are said to be powerful creatures, and they are often feared by humans. They are said to be able to control the weather, and they are often associated with good fortune and fertility.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberationhumanoid

Habitat: Forest

danielakc09

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