Small Humanoid, Neutral
Armor Class 13 (16 with mage armor)
Hit Points 45 (10d6 + 10)
Speed 30 ft.
STR
8 (-1)
DEX
16 (+3)
CON
12 (+1)
INT
20 (+5)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws CON +4, INT +8
Skills Arcana +11, History +8, Investigation +8
Damage Resistances Poison
Condition Immunities Frightened
Senses Blindsight 10 ft., Passive Perception 12
Languages Common, Rattus
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Veteran's Value. As a veteran of the Long Patrol, this creature is afforded certain benefits. The veteran's weapon attacks count as magical and it is immune to the Frightened condition.

Nimble Escape. The Rakki can take the Disengage or Hide action as a bonus action on each of its turns.

Razor Focus. The Arcanist gains advantage on concentration saves.

Spellcasting. The Arcanist is a 9th-level Patrol spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Arcanum has the following Wizard spells prepared:

Cantrips (at will): Control FlamesLightRay of Frost, Shocking Grasp

1st level (4 slots): Expeditious RetreatMage Armor*, Magic Missile, Shield

2nd level (3 slots): ShatterRime's Binding Ice

3rd level (3 slots): CounterspellSlow, Hypnotic Pattern

4th level (3 slot): Galder's Speedy CourierStorm Sphere, Arcane Eye

5th level (1 slot): Arcane HandHold Monster

*The Arcanist casts these spells on itself before combat.

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if used with two hands to make a melee attack.

Monster Tags: NPC

Habitat: DesertMountain

Undeen

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