Small Humanoid, Lawful Good
Armor Class 16 (Chainmail)
Hit Points 55 (10d6 + 20)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws CON +4, WIS +6
Skills Medicine +8, Perception +6
Condition Immunities Frightened
Senses Passive Perception 16
Languages Common, Squeakspeech
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Veteran's Value. As a veteran of the Long Patrol, this creature is afforded certain benefits. The veteran's weapon attacks count as magical and it is immune to the Frightened condition.

Scurry. Opportunity attacks made against the Murid are made at disadvantage.

Braveheart. The Medicae has advantage on Medicine checks, and when it heals another creature, it can end one spell or condition effecting the creature. 

Spellcasting. The Medicae is a 7th-level Patrol spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Medicae has the following Cleric spells prepared:

Cantrips (at will): Mending, Sacred Flame, Spare the Dying

1st level (4 slots): Protection from Evil and Good, sanctuaryShield of Faith

2nd level (3 slots): Augury, lesser restoration, Prayer of Healing

3rd level (2 slots): Create Food and WaterDaylight

4th level (1 slot): Control Water (Sand), Guardian of Faith

Actions

Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Salts and Salves. The Medicae uses their healing kit to bring a living creature with 0 hitpoints to 1 hitpoint.

Heal. The Medicae uses their healer's kit to tend to a creature within 5 ft. of them. That creature regains (6d4 + 6) hitpoints. The creature can't regain hit points from this ability again until it finishes a short or long rest.

Habitat: DesertMountain

Undeen

Comments

Posts Quoted:
Reply
Clear All Quotes