Veteran's Value. As a veteran of the Long Patrol, this creature is afforded certain benefits. The veteran's weapon attacks count as magical and it is immune to the Frightened condition.
Scurry. Opportunity attacks made against the Murid are made at disadvantage.
Braveheart. The Medicae has advantage on Medicine checks, and when it heals another creature, it can end one spell or condition effecting the creature.
Spellcasting. The Medicae is a 7th-level Patrol spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +6 to hit with spell attacks). The Medicae has the following Cleric spells prepared:
Cantrips (at will): Mending, Sacred Flame, Spare the Dying
1st level (4 slots): Protection from Evil and Good, sanctuary, Shield of Faith
2nd level (3 slots): Augury, lesser restoration, Prayer of Healing
3rd level (2 slots): Create Food and Water, Daylight
4th level (1 slot): Control Water (Sand), Guardian of Faith
Mace. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Salts and Salves. The Medicae uses their healing kit to bring a living creature with 0 hitpoints to 1 hitpoint.
Heal. The Medicae uses their healer's kit to tend to a creature within 5 ft. of them. That creature regains (6d4 + 6) hitpoints. The creature can't regain hit points from this ability again until it finishes a short or long rest.







Comments