Large Dragon, Chaotic Neutral
Armor Class 18 (natural armor)
Hit Points 136 (16d10 + 48)
Speed 40 ft., fly 80 ft., swim 40 ft.
STR
19 (+4)
DEX
12 (+1)
CON
17 (+3)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +4, CON +6, WIS +4, CHA +5
Skills Deception +5, Perception +7, Stealth +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
Languages Common, Draconic
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious. The dragon can breathe air and water.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Watermelon Seeds Breath (Recharge 5–6). The dragon spits out watermelon seeds in a 30-foot cone. Each creature in that area must make a DC 14 Dexterity saving throw, taking 42 (12d6) bludgeon damage on a failed save, or half as much damage on a successful one.

Description

What happens when a green dragon egg is brought into the Feywild? It changes of course! Nurtured by fairy dragons, elves, and the ever-changing landscape of the Feywild, the watermelon dragon has green scales that shimmer with different shades of green. As it ages, the Watermelon Dragon's lower jaw turns soft-red in color with dark black barbs.

A Watermelon Dragon loves nothing more than to lie in the sun like a big cat. They favor plateaus where they won't be disturbed for their rest. 

They're also insatiably curious and will take the shape of a humanoid to go adventuring. 

Habitat: Forest

Miriador

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