Shadow Cloak. The Voidweaver has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
Voidbound. The Voidweaver is immune to any effects that would banish, teleport, or otherwise forcibly move it across planes.
Innate Spellcasting. The Voidweaver's innate spellcasting ability is Charisma (spell save DC 18). It can innately cast the following spells, requiring no material components:
At will: darkness, detect thoughts, shadow blade 3/day each: dispel magic, fear, shadow step, greater invisibility
Void Form. As a bonus action, the Voidweaver can transform into a swirling mass of void energy. While in this form, it gains the following benefits:
- It can move through other creatures and objects as if they were difficult terrain.
- It takes half damage from non-magical weapon attacks and has resistance to all damage from spells.
- It can move through areas of darkness or dim light as if they were normal terrain.
- It gains a fly speed of 80 ft. The Voidweaver remains in this form until it uses a bonus action to revert to its true form.
Psi (Psionics). The Voidweaver has the following psionic abilities. Its psionic spellcasting ability is Intelligence.
- At will: mage hand (telekinetic version), mind spike
- 3/day each: psionic blast, shadow mind, telekinesis
- 1/day: psychic scream Voidweaver's Psi Save DC 18
- Voidweaver's Psi Attack Modifier +9
Multiattack. The Voidweaver makes three attacks: two with its Shadow Tendrils and one with its Void-infused Claws.
Shadow Tendrils. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 6) necrotic damage, and the target must succeed on a DC 18 Strength saving throw or be grappled (escape DC 18). Until this grapple ends, the target is restrained, and the Voidweaver can't use its tendrils on another target.
Void-infused Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) slashing damage plus 15 (4d6 + 3) psychic damage.
Shadow Warp (Recharge 5-6). The Voidweaver teleports up to 120 feet to an unoccupied space it can see. It then makes a Shadow Tendrils attack against any creature within 10 feet of its destination.
Terrorizing Gaze. The Voidweaver targets one creature it can see within 60 feet of it. If the target can see the Voidweaver, it must succeed on a DC 18 Wisdom saving throw or become frightened until the end of its next turn.
Cosmic Surge (Recharge 6). The Voidweaver unleashes a surge of cosmic energy in a 30-foot radius centered on itself. Each creature in that area must make a DC 18 Dexterity saving throw, taking 40 (10d6 + 5) force damage and 40 (10d6 + 5) psychic damage on a failed save, or half as much damage on a successful one.
The Voidweaver can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time, and only at the end of another creature's turn. The Voidweaver regains spent legendary actions at the start of its turn.
- Shadow Tendrils. The Voidweaver makes a Shadow Tendrils attack.
- Void Step. The Voidweaver uses its Void Form ability without expending a bonus action.
- Cosmic Blast (Costs 2 Actions). The Voidweaver releases a concentrated blast of cosmic energy in a 60-foot line. Each creature in that line must make a DC 18 Dexterity saving throw, taking 45 (10d8) force damage and 45 (10d8) psychic damage on a failed save, or half as much damage on a successful one.
Description
The Voidweavers are harbingers of cosmic horror, their very presence radiating an aura of dread. Towering over their adversaries, these aberrant creatures possess a nightmarish form that blends the essence of shadow and void. Their elongated limbs end in razor-sharp claws, crackling with an otherworldly energy that can rend both body and mind. Their bodies seem to flicker with shifting shadows, making it difficult to discern their true form.
Voidweavers move with an unsettling grace, their steps accompanied by whispers echoing from the void. They travel in packs, their collective strength and malevolent intent amplified when they work together. Their intelligence is evident in their tactics, making them formidable opponents in combat.
When provoked, a Voidweaver can unleash its true power by transforming into a swirling mass of undulating void energy. In this form, they become ethereal and elusive, traversing the battlefield with unnatural ease. Attacks aimed at them pass through their shifting form as if striking mist, rendering them partially invulnerable to physical harm. Their connection to the void grants them the ability to move effortlessly through areas cloaked in darkness, using it to their advantage.
Not only are Voidweavers skilled in combat, but they also possess psionic abilities, allowing them to manipulate the minds of their adversaries. With a single gaze, they can instill paralyzing fear, causing even the bravest warriors to falter in their resolve. In addition, their mastery of psionics grants them the power to manipulate objects with telekinesis and assault the minds of their foes with psychic blasts.
Beware the Voidweavers, for they are embodiments of cosmic horror, born from the darkest corners of the universe. Their presence distorts reality and plunges those who face them into the depths of existential terror. Those who dare to challenge these shadowy entities should prepare themselves for an encounter with the unknown and the unfathomable.
Lair and Lair Actions







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