Multiple Heads. The Abyssal Hydricken has five heads. While it has more than one head, the Abyssal Hydricken has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Whenever the Abyssal Hydricken takes 20 or more damage in a single turn, one of its heads dies. If all its heads die, the Abyssal Hydricken dies.
At the end of its turn, the Abyssal Hydricken grows a head for each Abyssal Chicken head it has consumed this round. The Abyssal Hydricken regains 10 hit points for each head regrown this way.
Reactive Heads. For each head the Abyssal Hydricken has beyond one, it gets an extra reaction that can be used only for opportunity attacks.
Wakeful. While the Abyssal Hydricken sleeps, at least one of its heads is awake.
Multiattack. The Abyssal Hydricken makes as many Bite attacks as it has heads.
Bite. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: (1d4 + 5) acid damage:
Acid Reflux (Recharge 4–6). The Abyssal Hydricken's heads exhale a single breath of putrid green energy in a 60-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw. On a failed save, the creature takes (2d10) Acid damage : On a successful save, the creature takes half as much damage.
Description
The Abyssal Hydricken is the result of wild magics of the Abyssal Rift mutating what was already an abomination of a creature into an even more mutated monstrosity.
These gluttonous creatures’ appearance heralds disaster for any region they settle in, as they feed relentlessly—with each head demanding a feast of its own. If left alone, they hunt the local fauna almost to extinction, then move on to threatening the folk of nearby settlements.
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