Large Giant, Chaotic Evil
Armor Class 13 (natural armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
17 (+3)
INT
7 (-2)
WIS
9 (-1)
CHA
7 (-2)
Skills Perception +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Giant
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Regeneration. The troll regains 1d10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.

Actions

Multiattack. The troll makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 3) piercing damage.

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 3) slashing damage.

Description

Young trolls are, while fearsome green-skinned giants, don't have the power behind their strikes or control over their regeneration. Still, acid and fire can arrest the regenerative properties of their flesh.

Habitat: ForestHillMountain

Clumsy_Monk

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