Armor Class
13
(natural armor)
Hit Points
45
(6d8 + 18)
Speed
30 ft.
STR
16
(+3)
DEX
13
(+1)
CON
17
(+3)
INT
7
(-2)
WIS
9
(-1)
CHA
7
(-2)
Skills
Perception +2
Senses
Darkvision 60 ft., Passive Perception 12
Languages
Giant
Challenge
3 (700 XP)
Proficiency Bonus
+2
Traits
Regeneration. The troll regains 1d10 hit points at the start of its turn. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate.
Actions
Multiattack. The troll makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 3) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (2d4 + 3) slashing damage.
Description
Young trolls are, while fearsome green-skinned giants, don't have the power behind their strikes or control over their regeneration. Still, acid and fire can arrest the regenerative properties of their flesh.
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