Large Dragon, Neutral Evil
Armor Class 19 natural armor
Hit Points 142 (15d10 + 60)
Speed 50 ft., burrow 40 ft., fly 100 ft., swim 40 ft.
STR
15 (+2)
DEX
18 (+4)
CON
18 (+4)
INT
16 (+3)
WIS
13 (+1)
CHA
16 (+3)
Saving Throws DEX +7, CON +7, WIS +4, CHA +6
Skills Perception +4, Stealth +9
Damage Immunities Fire, Lightning
Senses Blindsight 60, Darkvision 120, Tremorsense 60, Passive Perception 14
Languages Draconic unique dialect
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Amphibious.

The dragon can breathe air and water.

Actions

Multiattack. 

The dragon makes three attacks: one with its bite and two with its claws.

 

Bite. 

Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.

Hit: 20 (3d10 + 4) piercing damage.

 

Claw.

Melee Weapon Attack: +7 to hit, reach 5 ft., one creature.

Hit: 17 (3d8 + 4) slashing damage.

 

Salt Breath (Recharge 5-6).

The dragon exhales fine salt crystals in a 40­-foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 11 (2d10) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature who fails their save is also blinded for 1 minute, has disadvantage on attack rolls and ability checks, and is unable to breathe as the salt hardens over any orifice on the creature’s body. A creature who fails their save by more than 5 is unable to take a breath as they become covered in salt and immediately starts suffocating. If a creature uses an action to pour at least 1 gallon of salt-free water over the victim, the victim is no longer affected by the dragon’s salt breath at the start of their next turn.  

Description

selfish and isolated

ArmarosVT

Comments

Posts Quoted:
Reply
Clear All Quotes