Medium Monstrosity (Shapechanger), Chaotic Evil
Armor Class 12 (natural armor)
Hit Points 88 (9d12 + 23)
Speed 35 ft.
STR
17 (+3)
DEX
16 (+3)
CON
16 (+3)
INT
15 (+2)
WIS
19 (+4)
CHA
26 (+8)
Skills Stealth +7
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 80 ft., Passive Perception 11
Languages All Can understand all languages, cannot speak --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Shapechanger. The mimic can use its action to polymorph into an object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Deceiver (Humanoid Form Only). The mimic possess minimal psionic powers. When looking at it glancing directly into its eyes caused a creature with a least 8 INT to be stunned needing a WIS DC 13 to escape.

False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary object.

Consumer. The mimic has advantage on reaction attack rolls against any creature small or smaller, it possess the ability to unhinge its jaw and can devour creatures who are small and smaller.

Actions

Flailing Limbs. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage. If the mimic is in object form, the target is subjected to its Adhesive trait.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d8) acid damage.

Acid Spit. Ranged Weapon Attack: +5 to hit, range 5/35 ft., area of effect of 15 ft., creatures in the area of effect must make a DEX save DC 16, on success that creature must move at least 5 ft. in escaping the AOE.  On failure, a creature suffer 1d10+2 acid damage.

Bonus Actions

Improved False Appearance (Object Form Only). As a bonus action an Apex Mimic can take the form of any object it can see however it can only hold this form to the start of its next turn.  If an attempted attack is made on the object that the mimic has duplicated the attacker has a 50% chance of guessing wrong, on a wrong guess the Apex Mimic can take a reaction attack.

Reactions

Head Bash. Unarmed Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 4 (1d4) acid damage.

Description

The Racketton Island was home to a great number of things. A military stronghold for humans, outstanding hunting for wild game, and an off-the-books repository for pirates. But of all those things perhaps what the island is best known for is its wide array of mimics. For this, the island was declared infested as of UE 799 and travel was highly restricted.  

It is said that because mimics are carnivorous species they consumed nearly all sources of sustenance on the island, and with a blockade preventing any other people from traveling to the island the mimics were left with one choice to turn on each other.   One by one the mimic population dwindled. After 20 years, and under the cover of fog a research Goblin research team interested to use the mimics on the island as a defense for their city, visited the island.

They were astounded to find the legends surrounding the island to be greatly exaggerated. Not a single mimic, only a Human so had slowly been driven mad by the isolation. The rescued the individual and set sail for Hatchetwink.   However, their vessel never made it. It was found floating of the coast of the Mayberry Isles, its crew slaughtered. Only a trail of thick adhesive goo was left behind. Many surmise that the mimic evolved and could now mimic humanoid form...almost.

Those who have crossed the path of this Apex Mimic say it can never fully mimic a convincing mouth. Leaving it perpetually grinning. A rictus smile in a mouth filled with too many teeth.

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2023 3:47:22 AM
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Monster Tags: Shapechanger

Habitat: UnderdarkUrban

Jaeded

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