Amphibious. The dragon-lich can breathe air and water.
Legendary Resistance (1/Day). If the dragon-lich fails a saving throw, it can choose to succeed instead.
Turn Resistance Aura. The dragon-lich and all Undead within 15 feet of it have advantage on saving throws against any effect that turns undead.
Hideous Telepathy. When the dragon-lich talks to a creature using its telepathy for the first time, the creature must succeed on a DC 15 Constitution saving throw or take 2 (1d4) psychic or necrotic damage (dragon-lich's choice) and have disadvantage on all saving throws, ability checks and attack rolls until the end of the next round. A creature that succeeds on the saving throw once is immune to the dragon-lich's Hideous Telepathy for 1 hour.
Rejuvenation. If it has a phylactery, a destroyed dragon-lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.
Regeneration. The dragon-lich regains 20 hit points at the start of each of its turns if it has lost any amount of hit points.
Semi-Immortal Nature. The dragon-lich dosen't require food, air, or drink and it has advantage on saving throws against spells with the (chronomancy) tag.
Draconic Nature. The Dragon-Lich is considered to be both an Undead and a Dragon rather than just an Undead when being affected by spells or other sources.
Necromancy Proficiency. Whenever the dragon-lich casts a Necromancy spell, it can choose to cast the spell at the same level it normally is but using a spell slot of up to two levels lower (except cantrip level). For example, if the dragon-lich wanted to cast animate dead, it could expend a spell slot of 2nd or 1st level instead of 3rd level to cast the spell at the same power it normally is.
Lifeforce Spells. Whenever the dragon-lich casts a spell that deals necrotic damage or the damage type dealt by its breath weapon, it can choose to sacrifice an amount of hit points in order to increase the amount of damage dealt by the spell by half the amount of hit points sacrificed. Additionally, if the dragon-lich has no spell slots remaining of a certain level, it can choose to sacrifice an amount of hit points equal to the level of the spell slot to instantely regain 1 spell slot of that level as a bonus action.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage + 4 (1d8) acid damage + 2 (1d4) necrotic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage + 6 (1d12) cold damage and the target must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Acid Breath (Recharge 5–6). The dragon exhales acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 49 (11d8) acid damage on a failed save, or half as much damage on a successful one.
Spellcasting. The dragon-lich's spellcasting ability is Intelligence (spell save DC 18, +12 to hit with spell attacks). The dragon-lich has the following wizard spells prepared:
Cantrips (at will): mage hand, prestidigitation, ray of frost
1st level (4 slots): detect magic, magic missile, shield, thunderwave
2nd level (3 slots): acid arrow, detect thoughts, invisibility, mirror image
3rd level (3 slots): animate dead, counterspell, dispel magic, fireball
4th level (3 slots): blight, dimension door, spirit of death
5th level (2 slots): cloudkill, scrying, seeming
6th level (1 slot): disintegrate, globe of invulnerability
7th level (1 slot): finger of death
The dragon-lich can take 1 legendary action, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon-lich regains spent legendary actions at the start of its turn.
Detect. The dragon-lich makes a Wisdom (Perception) check.
Minor Spell. The dragon-lich casts a cantrip, 1st, or 2nd level spell.
Description
A Dragon-Lich is believed to be the most powerful form of undeath a dragon can take. By binding the dragon's magical essence to the darkest powers of the Weave and the Void (the origins of all magic), the dragon can gain power over true lichdom and necromancy as a whole. To create a dragon-lich, the same ritual that a humanoid uses to turn itself into a lich is used on the dragon, except the phylactery has to be a complex magical item that has a chunk of it permanently attached to the dragon. This power confluxer allows for the dragon to wield its very lifeforce as fuel for its magical wrath. Due to their mastery over necromancy, a dragon-lich's body glows in three different colors, each one representing a tier of necromantic focus and power. One of the dragon-lich's eyes glows lime green, the other glows bright teal, while the phylactery chunk that is infused within the dragon-lich's body glows a deep, dark purple. Lime green is the least focused of necromantic powers, while dark purple is slightly above that in raw power. However, teal-colored necromancy is purely focused necrotic wrath and this sort of necromancy is only used by true necromancers and powerful undead fiends.
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