Large Undead, Neutral Evil
Armor Class 6
Hit Points 110 (13d10 + 39)
Speed 5 ft.
STR
18 (+4)
DEX
3 (-4)
CON
17 (+3)
INT
2 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX -1, WIS +1
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Hoard. The zombie has advantage on an attack roll against a creature if at least one of the zombie's allies is within 5 feet of the creature and the ally isn't incapacitated.

Multiple Heads.  The zombie has 1d4 + 1 heads it has advantage on saves against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.

Actions

Multiattack. The zombie has 1d6 + 1 arms. it can make as many attacks as it has arms.

Rend. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.

Hideous Rend. The zombie uses all of its hands to target one Medium or smaller creature it can see within 5 feet of itself. The target must succeed on a DC 15 Dexterity saving throw or be grappled (escape DC 15). Until this grapple ends, the zombie can’t make Rend attacks, and the target takes 31 (5d10 + 4) bludgeoning damage at the start of each of its turns. A creature reduced to 0 hit points by this damage is ripped into many pieces.

OctopuswithFish

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