Adrovasks's Deafness: The Adrovask is deaf, only able to be communicated to by touch. Any noise or song effects against an Adrovask is cancelled out.
Multi-attack: The Adrovask can attack twice per turn.
Bite: +9 to hit, reach 15 ft., 3 targets within 15ft. Hit: (8d12 + 38) piercing damage.
Flame Breath: +6 to hit, range 20/60 ft., 6 target. Hit: (6d10 + 21) fire damage.
The Adrovask can attack, disengage, dash, or grapple a target.
The Adrovask can attack, or block an attack.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Adrovask is a 120 ft long, 20 ft wide long snake like creature. It has wings all along the sides. The head of the Adrovask is like a dragon's but at a more simplistic design. These creatures are peaceful unless invoked. These can carry 20 small creatures, 10 medium creatures, and 2 large creatures. An Adrovask cannot carry a giant creature and can carry 2 tons worth of tiny creatures.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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