Huge Beast, Any Good Alignment
Armor Class 17 Natural
Hit Points 200 (15d10 + 50)
Speed 60 ft., Can fly up in the air up to 200ft.
STR
21 (+5)
DEX
21 (+5)
CON
18 (+4)
INT
20 (+5)
WIS
19 (+4)
CHA
21 (+5)
Saving Throws STR +9, DEX +9, CON +8, INT +9, WIS +8, CHA +9
Damage Resistances All
Damage Immunities Poison
Condition Immunities Grappled, Petrified, Restrained
Senses Blindsight, Darkvision, Truesight, Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Adrovasks's Deafness: The Adrovask is deaf, only able to be communicated to by touch. Any noise or song effects against an Adrovask is cancelled out.

Actions

Multi-attack: The Adrovask can attack twice per turn.

Bite: +9 to hit, reach 15 ft., 3 targets within 15ft. Hit:  (8d12 + 38) piercing damage. 

Flame Breath: +6 to hit, range 20/60 ft., 6 target. Hit: (6d10 + 21) fire damage.

Bonus Actions

The Adrovask can attack, disengage, dash, or grapple a target.

Reactions

The Adrovask can attack, or block an attack.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Adrovask is a 120 ft long, 20 ft wide long snake like creature. It has wings all along the sides. The head of the Adrovask is like a dragon's but at a more simplistic design. These creatures are peaceful unless invoked. These can carry 20 small creatures, 10 medium creatures, and 2 large creatures. An Adrovask cannot carry a giant creature and can carry 2 tons worth of tiny creatures.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: MountainUnderdark

Plazma1082

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