Armor Class
17
(natural armor)
Hit Points
70
(14d8 + 6)
Speed
30 ft., fly 40 ft., swim 30 ft.
STR
16
(+3)
DEX
14
(+2)
CON
13
(+1)
INT
10
(+0)
WIS
11
(+0)
CHA
13
(+1)
Saving Throws
DEX +5, CON +4, WIS +3, CHA +4
Skills
Athletics +8, Perception +4, Stealth +4
Damage Resistances
Psychic, Damage from Spells
Damage Immunities
Fire, Necrotic, Poison
Condition Immunities
Charmed, Exhaustion, Poisoned
Senses
Blindsight 30 ft., Darkvision 60 ft., Passive Perception 14
Languages
Common Can understand it but can't speak it, Draconic Can understand it but can't speak it
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Amphibious. The dragon can breathe air and water.
Actions
Bite. Melee Weapon Attack: + to hit, reach 5 ft., one target. Hit: 7 (2d10 + 3) piercing damage plus 2 (2d4) fire damage.
Fire Breath (Recharge 5–6). The dragon exhales fire in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 22 (5d8) fire damage on a failed save, or half as much damage on a successful one.







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