Medium Beast, Typically Chaotic Neutral
Armor Class 17 Natural Armor
Hit Points 42 (7d10 + 7)
Speed 50 ft.
STR
16 (+3)
DEX
18 (+4)
CON
14 (+2)
INT
21 (+5)
WIS
16 (+3)
CHA
22 (+6)
Saving Throws DEX +6, INT +7
Damage Resistances Piercing
Damage Immunities Cold, Fire
Condition Immunities Exhaustion, Frightened, Grappled, Paralyzed
Senses Darkvision, Passive Perception 14
Languages Abyssal
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

9 lives: The Abyssal Panther has 2d8+1 lives. They come back to life if slain, after three days have passed, where they were when they were slain. If they would come back to life in a place that would kill them, (lava, acid pools, etc.) they are teleported to nearest safe place. If all lives are spent, but they are brought back to true life using Necromancy, then they re-roll the amount of lives that they have. (This resets so that if they are brought back to life by, say Resurrection the DM rolls 2d8+1 and they get 2d8+1 lives.)

All things are cured after coming back to life, diseases, curses, lost body parts etc.

Actions

 

Claw: +4 to hit, reach 5 ft., 1 target. Hit: 11 (2d8 + 1) slashing damage. +2 fire damage. 

Fire-breath: +7 to hit, range 5/40 ft., 15 ft. cone. Hit: 26 (4d12 + 2) fire damage. If the fire-breath doesn't hit the target(s) still take half damage. Recharges after short rest.

Reactions

Hellish Rebuke: 2d8 fire damage.

Description

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Habitat: ForestUnderdark

catlord49

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