Medium Undead, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 82 (11d8 + 33)
Speed 30 ft., climb 30 ft.
STR
16 (+3)
DEX
18 (+4)
CON
16 (+3)
INT
16 (+3)
WIS
14 (+2)
CHA
14 (+2)
Saving Throws DEX +7, WIS +5
Skills Perception +5, Stealth +10
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 60 ft., Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Regeneration. Volenta regains 10 hit points at the start of her turn if she has at least 1 hit point and isn't in sunlight or running water. If Volenta takes radiant damage or damage from holy water, this trait doesn't function at the start of her next turn.

Spider Climb. Volenta can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check. 

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Awakened Bloodlust. When Volenta drops to 0 hit points, her statistics are instantly replaced by the statistics of her second form. Her initiative count doesn't change.

Actions

Multiattack. Volenta uses hail of daggers twice, or uses hail of daggers once and either tanglefoot or thunderstone.

Hail of Daggers. Ranged Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.

Tanglefoot (1/day). Volenta hurls a bag of writhing, sticky black tar at a point on the ground within 30 feet. The bag bursts on impact, covering up to two creatures within 5 feet of one another with sticky tar and forcing each target to succeed on a DC 14 Strength saving throw or be restrained. A target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Thunderstone (1/day). Volenta hurls a crystalline shard at a creature, object, or surface within 30 feet. The shard shatters on impact with a blast of concussive energy. Each creature within 10 feet of the point of impact must succeed on a DC 14 Constitution saving throw or be knocked prone and pushed 10 feet away from that point. A creature that fails the save is also deafened until the start of Volenta's next turn.

Alchemist's Firebomb (1/day). Volenta hurls a flask of concentrated alchemist's fire at a point within 30 feet. The vial shatters on impact and detonated in a 10-foot radius. Any creature in that area must succeed on a DC 14 Dexterity saving throw or take [roll]2d6[/roll] fire damage and be set ablaze. A creature set ablaze in this way takes [roll]1d4[/roll] fire damage at the start of each of its turns and can now make an additional DC 14 Dexterity saving throw at the end of each of its turns to extinguish the flames.

 

Bonus Actions

Nimble Escape. Volenta can take the Disengage or Hide action as a bonus on each of her turns.

Lair and Lair Actions

Volenta begins combat in her first form, preferring to start the fight by lobbing her alchemist's firebomb. Afterward, she alternates between using her multiattack to use tanglefoot and thunderstone.

When using her hail of daggers, Volenta prefers to target the players instead of Father Petrovich. As she fights them, she taunts Father Lucian gleefully, noting, "I'd intended to rip out your throat in front of your cute little congregation, but I guess decorating the church steps with your friends' heads and entrails isn't a bad second place!"

Volenta flees from combat, smashing through a nearby window and galloping across the rooftops like a four-legged beast, if either of the following happens: both of her vampire spawn are defeated and her first formis reduced to 0 hit points; or her second form is reduced to 50 hit points or fewer.

In either case she first snarls, “You think your precious little church can keep you safe? He'll burn down the rest of Vallaki to get to you, and kill the rest of this stinking verminto force you out!” Before departing, she sneers at the players and promises to see them again soon.

Habitat: UnderdarkUrban

Debbae

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