Medium Monstrosity, Chaotic Neutral
Armor Class 18 tough skin and chainmail
Hit Points 88 (16d10)
Speed 60 ft., walk 60 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
15 (+2)
WIS
25 (+7)
CHA
8 (-1)
Saving Throws WIS +10
Damage Resistances Bludgeoning
Damage Immunities Fire
Condition Immunities Charmed, Frightened
Senses Darkvision 30ft, Passive Perception 15
Languages Common
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Slumbering breath: as a bonus action Zero can remove their mask and exhale a sleep gas causing every creature within 30ft of them to make a dc17 wisdom saving throw or fall unconisoss 

Bane of Wrymlings: by killing many baby dragons for sport zero has become quite good at it and deals double damage to all wyrmling dragons

Black Mask Mark: They bare the mark of a black grinning theater mask on their wrist and wild beasts and monsters including goblins and lizardfolk attack them on sight 

Actions

Super strength Unarmed strike: melee weapon Attack:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d8) bludgeoning damage.

 

Optional Armblade:Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (2d6) slashing damage.

Stunning screech: all cretures (that can hear) within a 30ft cone must make a dc 17 con save or take 2d6+7 thunder damage and be stunned until the end of their next turn if they succeed the save they take half damage and are not stunned

Reactions

Bare handed parry: zero is not good enough with a sword to parry but they just just grab your weapon so as a reaction if an enemy within 5ft makes a melee attack against them they can add +2 to their ac

Description

Mysterios being who appears to have once been human but now they are some kind of mnster and strangely wild animal seem to hate them and wolves and such attack them at every opportunity 

gamingwizard11

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