Air Form. The Liketonol can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing and can uproot gargantuan objects like houses and collapse large buildings
Early Warning. The Liketonol is detectable up to 1,000 feet away with usually a noticeable change in the wind speed and the weather raining or becoming very cloudy.
Magical Orb Core. At Its center is a glass orb that controls the Liketonol which can (and must) be destroyed to end the Liketonol. Once the Liketonol core is destroyed it must make a DC 15 Wisdom saving throw, on a successful save it turns back into an Air Elemental, on a failed save it dies .
Multiattack. The Liketonol makes two slam attacks.
Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.
Whirlwind (Recharge 4–6). Each creature in the elemental's space must make a DC 16 Strength saving throw. On a failure, a target takes 15 (3d8 + 2) bludgeoning damage and is flung up 50 feet (15.24 meters) away from the Liketonol in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 13 Dexterity saving throw or take the same damage and be knocked prone.
If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
For 6 turns it can turn itself into a Cat 5 Hurricane, creating a whirlwind that batters creatures and buildings even as it flings them away up to 50ft (15.24 meters) cooldown is 4 turns
Description
A Liketonol is a hurricane of whirling air with a vague semblance of a face. At Its center is a glass orb that controls the Liketonol which can be destroyed.
"It's just an overgrown Air Elemental, What harm can it do?" - Ara Turnaroth
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