Medium Construct (Demon), Neutral Evil
Armor Class 20 Natural Armor
Hit Points 1 (3d8)
Speed 60 ft.
STR
20 (+5)
DEX
16 (+3)
CON
8 (-1)
INT
3 (-4)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws DEX +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Blinded, Charmed
Senses Truesight, Passive Perception 20
Languages --
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Absolute Zero. This creature can not be downed unless its hit points reach zero exactly. If any hit points over its current hit point amount is done the creature, its hit points become its max again. 

Tis but a scratch. If this creature is dealt excess damage that excess damage becomes its new max life total. 

Actions

Multi-attack. Creature can make 1 headbutt and 2 claw attacks per turn or 1 running charge attack per turn

Headbutt Attack. +5 to hit, reach 5 ft. Hit: 5 (1d4 + 2) bludgeoning damage. 

Claw Attack. +5 to hit, reach5ft. Hit: 4(1d2 + 2) slashing damage.

Running Charge Attack. +5 to hit, range: 15ft charge range, Hit: (1d6+2) bludgeoning damage 5 fire damage

Bonus Actions

Dance. This creature can breakdance as a bonus action

Reactions

Actions in Combat: Opportunity Attack

Flee: Creature has the ability to flee from battle ending the fight without triggering an opportunity attack

Description

OMG!!!!!!!!!!!!!!!! WHY WON'T THIS THING GO DOWN!!!!!!

- UNKNOWN

Previous Versions

Name Date Modified Views Adds Version Actions
9/24/2023 2:45:18 AM
25
1
--
Coming Soon
LazerSharko

Comments

Posts Quoted:
Reply
Clear All Quotes