Medium Undead, Unaligned
Armor Class 10
Hit Points 12 (2d8 + 4)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
18 (+4)
INT
2 (-4)
WIS
6 (-2)
CHA
6 (-2)
Saving Throws WIS +0
Damage Vulnerabilities Radiant
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands Common but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Infection. When the zombie successfully hits a creature with a Bite attack, that creature must make a Constitution saving throw with a DC of 12, becoming infected on a failed save.

Immediately upon infection, and once every hour afterwards, the creature will take necrotic damage. This damage lowers the creature's hit point maximum equal to the amount of damage dealt.

This effect lasts until the creature dies or if it is cured. If the creature dies, it's corpse will reanimate as a zombie. If the infection is cured, the creature will regain it's original hit point maximum. 

The infection can be cured with the Remove Curse or Greater Restoration spells. It can also be cured by removing the infected limb before it has dealt 12 damage. Creatures that are immune to disease cannot become infected.

Infection Tick. 3 (1d6) necrotic damage.

Actions

Scratch. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) necrotic damage.

Description

Zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when turned, and carry the stench of decay.

Monster Tags: undead

Habitat: Urban

Nachtmahr96

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