Medium Construct, Chaotic Neutral
Armor Class 20 natural
Hit Points 825 (825d10)
Speed 30 ft., fly 25 ft.
STR
20 (+5)
DEX
18 (+4)
CON
20 (+5)
INT
30 (+10)
WIS
28 (+9)
CHA
28 (+9)
Saving Throws INT +19, WIS +18, CHA +18
Skills Arcana +19, History +19, Insight +18, Perception +18
Condition Immunities Charmed, Stunned
Senses Darkvision 120ft, Passive Perception 28
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Spellcasting: Zoltar is a 30th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 27,  to hit with spell attacks). He has the following wizard spells prepared:

  • Cantrips (at will): Mage Hand, Prestidigitation, Ray of Frost, Mage Armor
  • 1st-level (4 slots): Mage Armor, Magic Missile, Shield, Mage Hand
  • 2nd-level (3 slots): Mirror Image, Misty Step, Invisibility
  • 3rd-level (3 slots): Counterspell, Haste, Slow
  • 4th-level (3 slots): Dimension Door, Polymorph
  • 5th-level (3 slots): Teleportation Circle, Telekinesis
  • 6th-level (2 slots): True Seeing, Globe of Invulnerability
  • 7th-level (2 slots): Forcecage, Teleport
  • 8th-level (2 slots): Maze, Antimagic Field
  • 9th-level (2 slots): Time Stop, Wish
Actions

Staff of Time: Melee Weapon Attack:  to hit, reach 5 ft., one target. Hit: 16 (  ) bludgeoning damage plus 27 (  ) force damage. If the target is a creature, it must succeed on a DC 27 Strength saving throw or be pushed up to 30 feet away and knocked prone.

Chrono Wave (): Zoltar releases a wave of temporal energy in a 60-foot cone. Each creature in that area must make a DC 27 Dexterity saving throw, taking 72 (  ) force damage on a failed save, or half as much damage on a successful one. Additionally, creatures that fail the save are stunned until the end of their next turn.

Bonus Actions

Chronomancy Mastery: Zoltar can cast the following Chronomancer’s abilities:

  • Chrono Shift: As a reaction when a creature he can see makes an attack roll, ability check, or saving throw, he can force that creature to reroll, using the new result.

  • Temporal Awareness: Zoltar is immune to being surprised, and he can’t be aged magically.

  • Time Stop (3/day): Zoltar can cast Time Stop three times per day as a 9th-level spell.

Reactions

Timeless Defense: When Zoltar is targeted by an attack, he can use his reaction to magically divert the attack, causing it to miss. The attacker must make a DC 27 Wisdom saving throw. On a failed save, the attacker’s attack misses, and Zoltar takes no damage. On a successful save, the attack hits as normal.

Legendary Resistance (5/Day): If Zoltar fails a saving throw, he can choose to succeed instead.

Legendary Actions

Zoltar can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Zoltar regains spent legendary actions at the start of his turn.

  • Quickened Spell (Costs 2 Actions): Zoltar can cast a cantrip or a 1st-level spell from his list of prepared spells.

  • Temporal Shift: Zoltar can teleport up to 120 feet to an unoccupied space he can see.

  • Predict the Future (Costs 3 Actions): Zoltar gains advantage on his next attack roll, ability check, or saving throw.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Benjobear

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