Innate Spellcasting. The dragon’s spellcasting ability is Charisma (spell save DC 16). It can innately cast the following spells, requiring no material components:
1/day each: create food and water, invisibility, fog cloud, speak with animals
Keen Hearing and Sight. The dragon has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Multiattack. The dragon makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Breath Weapons (Recharge 5–6). The dragon uses one of the following breath weapons.
Cold Breath. The dragon exhales an icy blast in a 30-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) cold damage on a failed save, or half as much damage on a successful one.
Paralyzing Breath. The dragon exhales paralyzing gas in a 30-foot cone. Each creature in that area must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Alter Shape. The dragon magically transforms into a snowy owl, a wolf, or a scout and retains its alignment, damage immunities, hit points, and Hit Dice, as well as its Intelligence, Wisdom, and Charisma scores. This transformation ends if the dragon is reduced to 0 hit points or if it uses another bonus action to end it.
Description
These silver dragons are skilled hunters and trackers who often disguise themselves as human or elven scouts and offer their services for a fee. Most hunt wild game or work as guides.
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