Medium Undead, Neutral Evil
Armor Class 6
Hit Points 16 (3d6 + 9)
Speed 20 ft., swim 50 ft. will run as fast as it can towards a target in a straight line, if there is an obstruction (i.e a wall) then it cant make this movement, can also only use once every 2 turns, it also will have disadvantage on attack rolls, does not provoke opportunity attacks. i know it says swim but it is actually a walking movement, it wont let me do 2 walks
STR
14 (+2)
DEX
15 (+2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages it knew in life but can't speak
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bonus Actions

Sprint - can move an extra 40 ft but must make a dex save of 8 if it fails it will fall to the floor at 20 ft and must use an action to stand up

Description

Undead runners move with a jerky, uneven sprints. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.

Habitat: Urban

LemSipDaDm

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