Armor Class
6
Hit Points
16
(3d6 + 9)
Speed
20 ft., swim 50 ft. will run as fast as it can towards a target in a straight line, if there is an obstruction (i.e a wall) then it cant make this movement, can also only use once every 2 turns, it also will have disadvantage on attack rolls, does not provoke opportunity attacks.
i know it says swim but it is actually a walking movement, it wont let me do 2 walks
STR
14
(+2)
DEX
15
(+2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 10
Languages
understands the languages it knew in life but can't speak
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Actions
Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
Bonus Actions
Sprint - can move an extra 40 ft but must make a dex save of 8 if it fails it will fall to the floor at 20 ft and must use an action to stand up
Description
Undead runners move with a jerky, uneven sprints. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Comments