Medium Aberration, Neutral Evil
Armor Class 12
Hit Points 22 (5d8)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
10 (+0)
INT
7 (-2)
WIS
8 (-1)
CHA
4 (-3)
Senses Darkvision, Passive Perception 9
Languages Abyssal
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Shadow Stealth. While in dim light or darkness, the voidling can take the Hide action as a bonus action.

 

Actions

Void Strike. Enter the description for your action.

Action Melee Attack. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) psychic damage. On a hit, the target must succeed on a DC 12 Wisdom saving throw or become confused for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success.

Multiattack. The voidling makes two claw attacks.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ari904fx

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