Fire Form. The bloomfire elemental can move through a space as narrow as 1 inch wide without squeezing. A creature that touches the bloomfire elemental or hits it with a melee attack while within 5 feet of it takes 5 (1d10) fire damage. In addition, the elemental can enter and occupy a hostile creature's space and stop there. The first time it enters a creature's space on a turn, that creature takes 10 (3d6) fire damage and catches fire; until someone takes an action to douse the fire, the creature takes 10 (3d6) fire damage at the start of each of its turns.
Illumination. The elemental sheds bright light in a 20-foot radius and dim light in an additional 20 feet.
Radiant Aura. The Bloomfire Elemental emanates a 10-foot aura of vibrant foliage and healing energy. Hostile creatures within the aura must make a DC 14 Dexterity saving throw at the beginning of their turn or take 11 (2d10) radiant damage, or half as much on a successful save. In addition, all non-magical plants in the aura that aren't creatures double in size, and any dead or withered plants become lush and healthy for the following hour. Plant creatures within the aura have advantage on this saving throw. Allies within the aura of effect are healed for 5 (1d10) hit points at the start of their turn, as the energy revitalizes their life force. The aura is also potent enough to dispel mild negative energy and effects, removing any curses or diseases afflicting affected creatures.
Multiattack. The elemental makes two melee weapon attacks.
Fiery Vinestrike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage plus 5 (1d10) fire damage.
Blossom Blitz (Recharge 5–6). The elemental engulfs itself in flames and flowers, then rushes up to 40 ft. to slam into a creature in its path. Each creature within 10 ft. of the elemental when it moves must make a DC 14 Dexterity saving throw, taking 22 (5d8) fire damage on a failed save, or half as much on a successful one. The target of the blitz must succeed on a DC 16 Strength saving throw or be knocked prone, taking 22 (5d8) fire damage and 11 (2d8) bludgeoning damage on a failed save, or half as much damage on a successful one.
Description
A fearsome yet mesmerizing entity, the bloomfire elemental emerges from nature's paradoxical embrace, a fusion of verdant life and untamed flames. Its form, a swirling vortex of vibrant vines, blooming flowers, and smoldering embers, coalesces into a humanoid figure pulsating with elemental energy. As it moves with a primal grace, the embers within its core ignite into brilliant flames, casting a warm radiance and scattering sparks like miniature stars around its verdant frame.
The bloomfire elemental commands a complex duality, both revered and feared by those who witness its power. Within its fiery exterior lies a passionate desire to spread life and growth, yet it also harbors an overwhelming need to burn away the stagnant and usher in renewal. The elemental's plant-like elements serve to balance its primal flame, a testament to nature's harmonious balance.
Delicate blossoms unfurl amidst the fiery spectacle, their petals impervious to the heat, while verdant vines sway in rhythm with the elemental's pulsating energy, seemingly nurtured by its inner flame. The bloomfire elemental embodies the coexistence of opposing forces, reminding onlookers that beauty and creation can rise from the ashes of destruction, a testament to nature's endless cycle of transformation.
Previous Versions
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10/7/2023 3:25:48 PM
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10/20/2023 4:39:53 PM
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10/23/2023 1:35:33 AM
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Other images I drafted for this: Considered renaming this to Emberhulk