Medium Humanoid, Any Non-Lawful Alignment
Armor Class 16 (breastplate)
Hit Points 97 (15d8 + 30)
Speed 30 ft.
STR
18 (+4)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
13 (+1)
Saving Throws DEX +4, CON +4, WIS +4
Senses Darkvision 60 ft., Passive Perception 14
Languages Common and either Giant, Gnoll or Goblin
Challenge 4 (1,100 XP)
Proficiency Bonus +2

Monocular Illusion Resistance. The amiraspian has advantage on saving throws against illusions that include visual elements it can see.

Poor Depth Perception. The amiraspian has disadvantage on attack rolls with a ranged weapon or melee weapon if the target is more than 5 feet away.

Running Leap. With a 10-foot running start, the griffon rider can long jump up to 2S feet.

Archery. The griffon rider gains a +2 bonus to attack rolls it makes with ranged weapons.

Actions

Multiattack. The griffon rider makes two attacks with its melee or ranged weapons.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage, or 9 (1d10 + 4) slashing damage if used with two hands.

Longbow. Ranged Weapon Attack: +6 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage.

Spear. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) piercing damage if used with two hands to make a melee attack.

Bonus Actions

Eye of the Eagle. The griffon rider selects a target it can see. As long as the griffon rider maintains concentration, it can attack the selected target without disadvantage on attack rolls from its Poor Depth Perception. The griffon rider can end this effect as a free action, literally in an eye blink.
 Should the griffon rider already have an Eye of the Eagle target when it uses Eye of the Eagle, the griffon rider gains advantage on its next ranged attack roll against the selected target if it still has concentration.

Leap of the Lion. If the griffon rider uses Running Leap or moves at least 20 feet straight towards a creature, it can use its bonus action to make a melee weapon attack against that creature. If it hits, that target must succeed on a DC 14 Strength saving throw or be knocked prone.

Reactions

Slow Fall. The griffon rider can use a reaction when it falls to reduce any falling damage it takes by 30 points.

 

Description

Amiraspians who ride on griffons are their race's most renowned warriors (see Amiraspian Griffon Rider for details). A griffon rider who is particularly skilled, talented, and/or experienced earns the honofic "Gallant" from his or her peers. A griffon rider gallant is such a formidable fighter they can defeat an Amiraspi Cyclops in single combat and even a Cyclops Chief may not be their match.
 Most griffon rider eyrie have at least one gallant and a few puissant eyries are lucky enough to have three or four or more. A gallant is usually the leader of a flight or squadron of their eyrie's griffon riders, although their leadership may be more inspirational than official. Gallants rarely wear any insignia or awards and typically look no different from a regular rider, although the respect they receive from their amiraspian colleagues should make their status obvious. 

 

(Originally created by Albie Fiore; appeared in White Dwarf Magazine #21 (Oct/Nov 1980) as part of the Fiend Factory mini-module "One-Eye Canyon", edited by Albie Fiore.)

Previous Versions

Name Date Modified Views Adds Version Actions
10/24/2023 7:26:32 PM
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10/25/2023 12:30:04 PM
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Environment: DesertForestHill

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