Grasping Hands. A creature that starts its turn while in the swarms space must make a Strength save (DC13), or be restrained. The creature can attempt the save again at the beginning of their next turn
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Small humanoid. The swarm can’t regain hit points or gain temporary hit points.
Slash. Melee Weapon Attack: +4 to hit, reach 0 ft., one target in the swarm’s space. Hit: 11 (2d8 + 2) slashing damage, or 6 (1d8 + 2) slashing damage if the swarm has half of its hit points or fewer.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
Just saw your video, thanks for creating this. Might incorporate it in a homebrew D&D5e hybrid system I'm creating for myself and my sons. I just created a Medium and a Huge Swarm based off of what you created, here:
(Medium Swarm)
https://www.dndbeyond.com/monsters/4198195-zombie-swarm
(Huge Swarm)

https://www.dndbeyond.com/monsters/4198233-zombie-swarm
So far the working title for it is:
C.R.A.P. (Courage, Resilience, Adventure, Perseverance)
Adventures in the Zombie Apocalypse