Medium Humanoid (Half-Orc), Lawful Good
Armor Class 18 (plate)
Hit Points 65 (10d8 + 20)
Speed 30 ft.
STR
14 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
20 (+5)
CHA
16 (+3)
Saving Throws WIS +9, CHA +7
Skills Medicine +4, Religion +2
Senses Passive Perception 15
Languages Common, Orcish, Thu-Khaz
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Divine Strike. Zieg deals an additional 4 (1d8) psychic damage with his weapon attacks.

Voice of Authority. If Zieg casts a spell of 1st level or higher on an ally, that creature can use its reaction to make a weapon attack against a creature within its range.

Cleric of Order. Zieg is a 10st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Zieg has following cleric spells prepared:

Cantrips (at will): guidance, light, sacred flame, thaumaturgy, toll the dead
1st level (4 slots): command, cure wounds, heroism, shield of faith
2nd level (3 slots): blindness/deafness, lesser restoration, warding bond
3rd level (3 slots): dispel magic, mass healing word, protection from energy
4th level (3 slots): banishmentcompulsion, death ward
5th level (2 slots): dispel evil and good, greater restoration

Actions

Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 4 (1d8) psychic damage.

Turn the Tide (Recharges After 7 Days). Zieg calls on Curath to intervene on his behalf. Each allied creature within 100 feet of Zieg regains 36 (7d8 + 5) hit points, or is returned to half its hit point maximum, whichever is smaller.

Bonus Actions

Embodiment of the Law (5/Long Rest). Zieg can cast command, compulsion, and heroism as a bonus action instead of an action.

Monster Tags: NPC

Habitat: Urban

simonlucn

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