Divine Strike. Zieg deals an additional 4 (1d8) psychic damage with his weapon attacks.
Voice of Authority. If Zieg casts a spell of 1st level or higher on an ally, that creature can use its reaction to make a weapon attack against a creature within its range.
Cleric of Order. Zieg is a 10st-level spellcaster. His spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). Zieg has following cleric spells prepared:
Cantrips (at will): guidance, light, sacred flame, thaumaturgy, toll the dead
1st level (4 slots): command, cure wounds, heroism, shield of faith
2nd level (3 slots): blindness/deafness, lesser restoration, warding bond
3rd level (3 slots): dispel magic, mass healing word, protection from energy
4th level (3 slots): banishment, compulsion, death ward
5th level (2 slots): dispel evil and good, greater restoration
Mace. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage plus 4 (1d8) psychic damage.
Turn the Tide (Recharges After 7 Days). Zieg calls on Curath to intervene on his behalf. Each allied creature within 100 feet of Zieg regains 36 (7d8 + 5) hit points, or is returned to half its hit point maximum, whichever is smaller.
Embodiment of the Law (5/Long Rest). Zieg can cast command, compulsion, and heroism as a bonus action instead of an action.







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