Armor Class
17
(natural armor or magical protection)
Hit Points
165
(22d8 + 66)
Speed
30 ft.
STR
20
(+5)
DEX
16
(+3)
CON
16
(+3)
INT
10
(+0)
WIS
14
(+2)
CHA
10
(+0)
Saving Throws
STR +9, DEX +7
Skills
Perception +6
Senses
Passive Perception 16
Languages
Common
Challenge
11 (7,200 XP)
Proficiency Bonus
+4
Actions
Multiattack. The sentinel makes four attacks.
Attack. Melee or Ranged Weapon Attack: +9 to hit, reach 5 ft. or range 60 ft., one target. Hit: 18 (3d8 + 5) damage.
Description
This stat block is a good fit for strong, often-otherworldly creatures such as demons, devils, impressive beings of the Outer Planes, guardian constructs, or powerful undead. The sentinel can serve as a boss for 7th-level characters, an elite foe against two 12th-level characters, or can stand one-on-one against 16th-level characters. This stat block focuses on Strength.
The Lazy GM's 5e Monster Builder Resource Document
Previous Versions
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10/31/2023 2:41:20 AM
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