Tiny Beast, Neutral
Armor Class 12 Natural Armor
Hit Points 41 (15d4 + 6)
Speed 35 ft.
STR
2 (-4)
DEX
18 (+4)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws DEX +6, INT +2
Skills Acrobatics +6, Arcana +3, Perception +3, Sleight of Hand +6, Stealth +6
Senses Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Evasion: When the Squirrel is subjected to an effect to make a Dexterity saving throw it instead takes no damage if it succeeds and half damage if it fails. Can't use while incapacitated.

Coordinated Attack: When the squirrel uses its Helpful feature to aid an ally in attacking a creature, the squirrel can deal an extra 2d6 damage to it the next time the squirrel hits.

Actions

 

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+ 6 piercing damage. 

 

Bonus Actions

Cunning Help: the squirrel can take the Help, Dash, Disengage or Hide action as a bonus action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll it can add it to the damage. 

Previous Versions

Name Date Modified Views Adds Version Actions
11/7/2023 4:44:53 AM
6
2
--
Coming Soon
11/7/2023 4:52:48 PM
6
2
--
Coming Soon
SneakyJaycool

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