Armor Class
12
Natural Armor
Hit Points
41
(15d4 + 6)
Speed
35 ft.
STR
2
(-4)
DEX
18
(+4)
CON
12
(+1)
INT
10
(+0)
WIS
10
(+0)
CHA
7
(-2)
Saving Throws
DEX +6, INT +2
Skills
Acrobatics +6, Arcana +3, Perception +3, Sleight of Hand +6, Stealth +6
Senses
Passive Perception 12
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Evasion: When the Squirrel is subjected to an effect to make a Dexterity saving throw it instead takes no damage if it succeeds and half damage if it fails. Can't use while incapacitated.
Coordinated Attack: When the squirrel uses its Helpful feature to aid an ally in attacking a creature, the squirrel can deal an extra 2d6 damage to it the next time the squirrel hits.
Actions
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d6+ 6 piercing damage.
Bonus Actions
Cunning Help: the squirrel can take the Help, Dash, Disengage or Hide action as a bonus action, the creature who receives the help also gains a 1d6 bonus to the d20 roll. If that roll is an attack roll it can add it to the damage.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
11/7/2023 4:44:53 AM
|
6
|
2
|
--
|
Coming Soon
|
|
11/7/2023 4:52:48 PM
|
6
|
2
|
--
|
Coming Soon
|
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