Gargantuan Aberration (Titan), Unaligned
Armor Class 25 (natural armor)
Hit Points 676 (33d20 + 330)
Speed 40 ft., climb 40 ft.
STR
30 (+10)
DEX
11 (+0)
CON
30 (+10)
INT
5 (-3)
WIS
11 (+0)
CHA
11 (+0)
Saving Throws INT +6, WIS +9, CHA +9
Damage Vulnerabilities Poison
Damage Resistances Force, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; All damage but Force, Radiant, and Psychic
Damage Immunities Lightning
Condition Immunities Charmed, Frightened, Prone
Senses Blindsight 120 ft., Passive Perception 10
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Legendary Resistance (3/Day). If the Zilloque fails a saving throw, it can choose to succeed instead.

Magic Resistance. The Zilloque has advantage on saving throws against spells and other magical effects.

Lightning Absorption. Whenever the Zilloque is subjected to lightning damage, it takes no damage and regains a number of hit points equal to the lightning damage dealt.

Poison weakness. The Zilloque Does have vulnerability to poison.

Armored Carapace. Any damage from every attack and saving throw is reduced by 30 before the Zilloque is injured; the Zilloques' resistance is applied after the reduction. This does not effect poison or psychic damage.

Siege Monster. The Zilloque deals double damage to objects and structures.

Actions

Multiattack. It makes five attacks: one with its bite, three with its Smash, and one with its tail.

Bite. Melee Weapon Attack: +19 to hit, reach 10 ft., one target. Hit: 36 (4d12 + 10) piercing damage. If the target is a large or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained, and the Zilloque can’t bite another target.

Smash. Melee Weapon Attack: +19 to hit, reach 30ft., one target. Hit: 28 (4d8 + 10) bludgeoning damage. If the target is a creature Huge or smaller, it is grappled and restrained (escape DC 20) and this attack can only apply these conditions to one creature with each hand, it can attack with creatures in its' hands; if a creature is restrained by a hand already, the Zilloque can auto hit to deal 14 bludgeoning damage, or it can make an attack roll by slamming the creature into the ground or throwing it up to 100 feet away to do slam attack damage, the restrain and grapple end with that attack roll.

Tail. Melee Weapon Attack: +19 to hit, reach 40ft., one target. Hit: 24 (4d6 + 10) piercing damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.

Legendary Actions

The Zilloque can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The Zilloque regains spent legendary actions at the start of its turn.

Attack. The Zilloque makes one smash attack, bite attack, or tail attack.

Move. The Zilloque moves up to half its speed.

Multi-Smash (Costs 2 Actions). The Zilloque makes three slam attacks on three different creatures; if a creature is restrained by a hand already, the Zilloque can auto hit to deal only 14 damage, or it can make an attack roll by slamming the creature into the ground or throwing it up to 100 feet away to do slam attack damage, the restrain and grapple end with that attack roll.

Titan Jump (Costs 3 Actions). The Zillowque can make a jump a distance of up to 120 feet and land without injury.

Description

The Zilloque has three arms, with 1 on its' back.
Look up Zillo beast for picture.

Previous Versions

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Monster Tags: Titan

Habitat: DesertMountainUnderdark

AverageTeller

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