Go out with a bang. Apon reaching 0 health the slime gets an action which is used to make the Suicide action.
Suicide. The Volatile Slime explodes. Any creature in a 10 ft radius need to make a dexterity saving throw with a DC of 16 or take 8d6 fire damage.
Enter the description for how bonus actions work for your monster here.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Volatile Slime are a dangerous type of ooze created for one purpose: Do as much damage as possible in a few moments.
They're extremely fast and explode themselves to kill their foes. Thankfully they're lacking in physical strength and resistance, so if you can manage to hit one you might be safe.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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