Armor Class
17
(natural armor)
Hit Points
178
(17d10 + 85)
Speed
30 ft.
STR
22
(+6)
DEX
9
(-1)
CON
20
(+5)
INT
3
(-4)
WIS
11
(+0)
CHA
1
(-5)
Damage Immunities
Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities
Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses
Darkvision 120 ft., Passive Perception 10
Languages
Understands the languages of its creator but can't speak
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Immutable Form. Zodd is immune to any spell or effect that would alter its form.
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Magic Weapons. The golem's weapon attacks are magical.
Actions
Multiattack. The golem makes two melee attacks.
Cleave. Melee Weapon Attack: +8 to hit, reach 5 ft., up to three targets. Hit: 19 (3d8 + 6) slashing damage.
Blood Ram Dao. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
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