Armor Class
8
Hit Points
60
(9d8 + 9)
Speed
20 ft.
STR
16
(+3)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Overwhelm. The zombie swarm can occupy the same space as a large or smaller creature. Attacks made by creatures within the swarm are made at disadvantage.
Swarm. The zombie swarm becomes weaker as it is depleted. For every 20 points of damage the Zombie Swarm suffers, it's damage die and strength score deprecates by 1.
Actions
Swarming Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (3d6 + 3) bludgeoning damage. On a successful hit, the target must make a DC13 strength saving throw or be knocked prone.
Description
These lesser zombie minions move together in an undead swarm, united by the dark will of a powerful necromancer or evil power.







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