Huge swarm of Medium undead, Neutral Evil
Armor Class 8
Hit Points 60 (9d8 + 9)
Speed 20 ft.
STR
16 (+3)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Overwhelm. The zombie swarm can occupy the same space as a large or smaller creature. Attacks made by creatures within the swarm are made at disadvantage.

Swarm. The zombie swarm becomes weaker as it is depleted. For every 20 points of damage the Zombie Swarm suffers, it's damage die and strength score deprecates by 1.

Actions

Swarming Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (3d6 + 3) bludgeoning damage. On a successful hit, the target must make a DC13 strength saving throw or be knocked prone.

Description

These lesser zombie minions move together in an undead swarm, united by the dark will of a powerful necromancer or evil power. 

Habitat: Urban

trumandalore

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