Medium Plant (Dinosaur), Unaligned
Armor Class 14 (natural armor)
Hit Points 84 (8d10 + 40)
Speed 40 ft., burrow 30 ft.
STR
20 (+5)
DEX
10 (+0)
CON
16 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, WIS +3
Skills Perception +3
Damage Vulnerabilities Fire
Condition Immunities Charmed, Frightened, Grappled, Poisoned, Unconscious
Senses Darkvision, Passive Perception 13
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keystone Awakening: When the relic in the temple archway is touched, the Temple Guardian T-Rex awakens. It gains advantage on initiative rolls and cannot be surprised.

Innate Spellcasting: The Temple Guardian T-Rex can cast the Entangle spell (save DC 12) at will without needing material components. Its spellcasting ability is Wisdom.

Actions

Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 22 (3d8 + 5) piercing damage.

Tail Swipe (Recharge 5-6): The Young Temple Guardian T-Rex makes a tail attack against each creature within 10 feet of it. Melee Weapon Attack: +7 to hit, reach 10 ft., each target. Hit: 17 (2d10 + 5) bludgeoning damage, and the target must succeed on a DC 14 Strength saving throw or be knocked prone.

Monster Tags: Dinosaur

Habitat: Forest

JBu5tin

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