Magic Resistance. The vermlek has advantage on saving throws against spells and other magical effects.
Keen Smell. The vermlek has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The vermlek makes two Bite attacks.
Bite. Melee Weapon Attack: 4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0.
Inhabit Body (Recharge 6). The vermlek crawls into an intact Medium or smaller Humanoid corpse within 5 feet of it, consuming the bulk of the victim’s skeleton and internal organs as it does so and cramming itself into the cavity. The vermlek gains 10 temporary hit points, which last until the vermlek abandons the corpse. While inhabiting the corpse, it doesn’t decompose, and the vermlek adopts the corpse’s size, can’t use its burrowing speed, and gains half cover. Its game statistics otherwise remain the same.
The inhabitation lasts until the vermlek uses Abandon Body or the vermlek ends it as a bonus action. When the inhabitation ends, the vermlek crawls out into an unoccupied space within 5 feet of the corpse.
Abandon Body. When the vermlek takes damage while it is inhabiting a corpse, the vermlek crawls out of the corpse it is inhabiting, devouring much of the body’s remaining flesh and regaining 10 hit points in the process. The corpse it leaves behind is little more than a husk.
Description
“A hideous, pale, wormlike head pushes violently up and out of a corpulent man’s body.”
Wearers of Flesh.
Vermleks, also called worm demons, manifest from the souls of mortals who desecrated the dead, such as grave robbers or necromancers. These fiends take their violations to a new extreme, using their demonic powers to horrifically core their living victims and don the flesh-husk that remains.
Demonic Infiltrators.
In its natural form, a vermlek resembles an oversized pinkish worm with four long tails that end in writhing fibrils. Its mouth splits into four segments like a profane tulip lined with rows of dozens of pointed teeth. More often than not, however, these fiends are encountered only after they have crawled into the body of a dead humanoid and made the hollowed-out flesh their temporary host. Vermleks use their powers of deception and disguise to infiltrate mortal settlements and influence unwitting acquaintances of the bodies they wear. Particularly intelligent or conniving vermleks might even reach stations of real power within the ranks of an army or government, at which point exposure of their true form can wreak havoc among the populace they have so thoroughly duped.
Previous Versions
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1/6/2024 5:00:38 PM
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