Medium Humanoid, Chaotic Evil
Armor Class 12 Power Armour
Hit Points 33 (6d8 + 6)
Speed 30 ft., fly 60 ft.
STR
12 (+1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
11 (+0)
CHA
8 (-1)
Saving Throws DEX +4
Skills Perception +2
Damage Resistances Force, Psychic
Condition Immunities Frightened
Senses Darkvision 120ft., Passive Perception 12
Languages Voidspeech, Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Voidborn Resilience. The Voidsworn Crew is immune to the effects of extreme environments in space, such as vacuum or radiation.

Swarming Tactics. The Voidsworn Crew gains advantage on attack rolls when within 5 feet of an ally.

Actions

Voidblade Cutlass. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 1) slashing damage.

Void Pistol. Ranged Weapon Attack: +4 to hit, range 30/90 ft., one target. Hit: 7 (2d6) force damage.

Boarding Pike. Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Voidsworn Volley. The Voidsworn Crew makes a Void Pistol attack against each creature in a 10-foot radius within range.

Description

Voidstorm Reavers are raiders who navigate the chaotic edges of the Asterion Belt, using advanced voidships to plunder and disrupt cosmic trade. Voidstorm Reavers are known for salvaging artifacts and technology from their victims, using them to enhance their weaponry, ships, and even themselves.The bulk of the Voidstorm Reaver society consists of the Voidsworn Crew. These are the rank-and-file members who serve various roles on the ship, including gunners, deckhands, and marines. They follow the orders of their superiors and contribute to the overall strength of the ship.

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Max_Magnusson

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