Armor Class
12
natural armor
Hit Points
200
(12d20 + 80)
Speed
20 ft.
STR
24
(+7)
DEX
3
(-4)
CON
23
(+6)
INT
1
(-5)
WIS
7
(-2)
CHA
3
(-4)
Saving Throws
WIS +3
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
understands the languages it knew in life but can't speak
Challenge
13 (10,000 XP)
Proficiency Bonus
+5
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Trampling stomps. if a creature enters the supersaruses space it can make a stomp as a reaction.
Actions
Stomp. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 23 (5d8 +1) bludgeoning damage.
tail. melee weapon attack:+6 to hit, reach 20 ft, one target., hit: 20 (4d6+2) bludgeoning damage.
Description
Undead supersaurus are titanic undead Masses of brute flesh. they are duller and weaker than the living.







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