Gargantuan Undead, Neutral Evil
Armor Class 12 natural armor
Hit Points 200 (12d20 + 80)
Speed 20 ft.
STR
24 (+7)
DEX
3 (-4)
CON
23 (+6)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)
Saving Throws WIS +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages understands the languages it knew in life but can't speak
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Trampling stomps. if a creature enters the supersaruses space it can make a stomp as a reaction.

Actions

Stomp. Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 23 (5d8 +1) bludgeoning damage.

tail. melee weapon attack:+6 to hit, reach 20 ft, one target., hit: 20 (4d6+2) bludgeoning damage.

Description

Undead supersaurus are titanic undead Masses of brute flesh. they are duller and weaker than the living.

Monster Tags: Dinosaur

Habitat: CoastalForest

Catfolkhero

Comments

Posts Quoted:
Reply
Clear All Quotes