Keen sense of soul. The Zocarisha has advantage on Wisdom (Perception) due to its abilities to sense the soul of a creature.
Multiattack. The Zocarisha makes two attacks: two with its Aura sphere or one with its bite and one with its Iron Punch.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (8d8 + 10) piercing damage.
Iron Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (4d4 + 10) bludgeoning damage.
Aura Sphere. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (6d6 + 25) force damage, or 6 (6d8 + 25) piercing damage if used as a melee attack.
Zocarisha has 3 legendary actions.
Big Aura Sphere. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (6d6 + 2) force damage, or 6 (8d8 + 2) piercing damage if used as a melee attack.
(3 Legendary Actions) Aura beam. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (5d10 + 15) force damage.
(2 Legendary Actions) Aura Absorb. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (4d6 + 20) psychic damage. this move can heal damage done to user. this technique can be reversed and can heal allies that it deems worthy
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
12/17/2023 1:44:56 AM
|
3
|
1
|
--
|
Coming Soon
|
Comments