Medium Humanoid, Neutral
Armor Class 15 15
Hit Points 203 (16d12 + 22)
Speed 50 ft., climb 20 ft.
STR
26 (+8)
DEX
26 (+8)
CON
14 (+2)
INT
20 (+5)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +12, DEX +12, INT +9
Skills Perception +4, Stealth +3
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Blindsight 10 ft., Darkvision 65 ft., Passive Perception 14
Languages Abyssal, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen sense of soul. The Zocarisha has advantage on Wisdom (Perception) due to its abilities to sense the soul of a creature.

Actions

Multiattack. The Zocarisha makes two attacks: two with its Aura sphere or one with its bite and one with its Iron Punch.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (8d8 + 10) piercing damage.

Iron Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 7 (4d4 + 10) bludgeoning damage.

Aura Sphere. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (6d6 + 25) force damage, or 6 (6d8 + 25) piercing damage if used as a melee attack.

Legendary Actions

Zocarisha has 3 legendary actions.

Big Aura Sphere. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (6d6 + 2) force damage, or 6 (8d8 + 2) piercing damage if used as a melee attack.

(3 Legendary Actions) Aura beam. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (5d10 + 15) force damage.

(2 Legendary Actions) Aura Absorb. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (4d6 + 20) psychic damage. this move can heal damage done to user. this technique can be reversed and can heal allies that it deems worthy

Previous Versions

Name Date Modified Views Adds Version Actions
12/17/2023 1:44:56 AM
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christianzukus

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