Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for one creature of the swarm.
Multiattack. The swarm makes 2 slam attacks.
Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 3) bludgeoning damage.
Cannibalize. The swarm can consume one of its bodies to regain all of its hit points.
Description
Undead zombies move with a jerky, uneven gait. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay.
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