Rare Loot. If a zombie dies there is a 1 percent chance it leaves behind a chunk of iron, a carrot or a potato.
Zombie Head. When a zombie drops to 0 hit points from a charged creeper’s explosion it dies and its head falls off. A zombies’s fallen head is hollow and can be worn as a mask with eye and mouth openings.
Looting. A zombie walking over disregarded equipment will pick it up and equip it.
Sun Sensitive. While the sun is shining and a zombie has no protection aboce their head, that being either a helmet or some structure, it takes 1 (1d4) fire damage.
Scratch. Melee Weapon Attack: +3 to hit; reach 5 ft., one target. Hit: 4 (1d4+2) slashing damage.
Bite. Melee Weapon Attack: +3 to hit; reach 5 ft., one target. Hit: 5 (1d6+2) piercing damage and 2 (1d4) poison damage.
Weapon. Melee Weapon Attack: +5 to hit; reach 5 ft., one target. Hit: 8 (1d8+3) slashing damage.
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