Gargantuan Dragon, Neutral
Armor Class 20 (Rocky Carapace)
Hit Points 333 (18d20 + 144)
Speed 30 ft., burrow 80 ft.
STR
28 (+9)
DEX
8 (-1)
CON
26 (+8)
INT
18 (+4)
WIS
14 (+2)
CHA
21 (+5)
Saving Throws STR +15, CON +14, INT +10, CHA +11
Skills Athletics +15, Intimidation +9, Perception +8
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Charmed, Exhaustion, Petrified
Senses Tremorsense 120 ft., Passive Perception 18
Languages Draconic
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Rock Camouflage. While the dragon remains motionless with it’s eyes shielded, it resembles a natural  rock formation or a pile of fallen boulders . A creature within 30 feet of it can discern its true nature with a successful DC 19 intelligence (Nature) check.

Earth Mastery. The dragon has an incredible affinity with earth magic and can innately control many effects normally considered magical in nature.

-The dragon can cast an innate spell as a bonus action even if normally that spell effect would require an action .Additionally difficult terrain comprised of earth and stone does not impose a movement penalty.

 Subterranean Ambusher. The dragon needs to burrow atleast 25 feet to be completely submerged or it risks being attacked with part of its body exposed.

-Attacks of opportunity have disadvantage when this dragon submerges into the ground due rocks and soil being explosively displaced.

Actions

Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25(3d10 + 9) piercing damage.

Claw. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 19 (3d6 + 9) slashing damage.

Tail. Melee Weapon Attack: +15 to hit, reach 15 ft., one target. Hit: 22 (3d8 + 9) bludgeoning damage.

Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 19 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.

 

Innate Spell Casting Spell DC 19:   At Will: Move Earth,  Mold Earth, Meld Into Stone ,Maximilian's Earthen Grasp, Stone shape.

3/day: Earth Tremor(8), 

1/day: Wall of Stone,   Earthquake

 Petrification Breath (Recharge 5-6). The dragon exhales an eerie blast in a 60-foot cone. Each creature in that area must make a DC 22 Constitution saving throw,  turning to stone(petrified) on failure by 5 or more. creatures otherwise start to turn into stone and are restrained. At end of a creature's next turn repeat the saving throw and if fail again is petrified and ending the effect on success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Legendary Actions

The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon makes a Wisdom (Perception) check.

Envious Gaze. The dragon innately casts Earthbind at a flying creature within range.

Tail Attack. The dragon makes a tail attack.

Delve Attack (Costs 2 Actions). The dragon rears back and dives into the ground. A creature on the ground within 40 feet of the dragon must succeed on a DC 23 Dexterity saving throw or take 21 (4d6 + 9) bludgeoning damage and be knocked prone as the dragon bursts through the ground under it's feet.

Description

  The Earth dragon is a creature tinged with an aura of elemental earth carrying a Duplicitous nature choosing to hide and ambush its prey while simultaneously envying its flying and quite often flashy brethren.

  Not a True dragon by traditional naming sense it is every bit as dangerous  using natural camouflage and its natural physical prowess a true dragon would be quickly brought down if it dared land in an earth dragons territory.

  An adult earth dragon can out-mass most ancient true dragons due to its need to carry the scales which are the base for an armor composed mostly of naturally occurring rocks such as granite.

Their heads are bigger(width) then even an ancient  true dragon and their limbs both thicker and shorter in overall length, as a matter of leverage an earth dragon doesn't so much walk as drag it's enormous bulk causing it to move slower along the surface then under.

Earth dragons eschew wintery  and watery climes in favor of areas with plentiful soil and stone, they can be found  in most terrestrial environments.

  These dragons sometimes set up their lairs in  unstable regions as true dragons find it bothersome to maintain lairs in such areas.

  To the creatures that live in such harsh tectonic zones an earth dragon is worshiped if its lair is located in the area and will often offer tribute in thanks for its completely accidental solution to their problems neither denying nor encouraging such behavior.

  While they operate in many ways counter to how a true dragon would every earth dragon has an ingrained envy of their more majestic cousins.

  Earth dragons do not notice differences between chromatic and metallic dragons.

Lair and Lair Actions

An Earth Dragon’s Lair

An Earth dragon’s  lair is typically a  camouflaged cave inside  a  small mountain  made by the earth dragon itself through its innate abilities.

Lair Actions

On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:

  • A earthen tremor radiates from the dragon. Each creature within 60 feet of the dragon must succeed on a DC 19 Dexterity saving throw or be thrown 15 feet away from the dragon and knocked prone.
  • A cloud of sand swirls about in a 20-foot-radius sphere centered on a point the dragon can see within 120 feet of it. The cloud spreads around corners. Each creature in it must succeed on a DC 19 Constitution saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Regional Effects

The region containing a legendary earth dragon’s lair is almost imperceptible for earth dragons are masters of camouflage

  • Mysterious earth movements within 6 miles of an earth dragons Territory
  • Within 1 mile of the lair  natural earth movements completely cease as an earth dragon  stabilizes the region its lair directly resides in to keep its contents safe underground.
  • Whenever a creature or object weighing in excess of 500 lbs or higher comes within  1 mile of the dragon’s lair, the dragon becomes aware of the creature/object's presence and may seek it out as a matter of feeding its belly or its hoard.

If the dragon dies, the stability of the region will fade in 1d10 days, but the other effects fade immediately.

Previous Versions

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Monster Tags: abberation

Habitat: DesertForestGrasslandMountainUnderdark

flounder2760

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