Medium Celestial (Angel), Neutral Evil
Armor Class 18 Natural Armor
Hit Points 120 (20d20)
Speed
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
14 (+2)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws STR +10, CON +9, WIS +8
Damage Resistances Bludgeoning, Piercing, Radiant, Slashing
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Passive Perception 25
Languages Celestial, Common, Abyssal
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Angelic Weapons. Adreus's weapon attacks are magical. When Adreus hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Innate Spellcasting. Adreus's spellcasting ability is Charisma (spell save DC 17). Adreus can innately cast the following spells, requiring no material components:

  • At will: darkness, detect evil and good
  • 3/day each: dispel magic, fear, inflict wounds
  • 1/day each: banishment, harm

Radiant Aura. Adreus emits an aura of dark destruction in a 20-foot radius. All creatures, except celestial beings, within this area take 10 (3d6) necrotic damage at the start of their turn.

Divine Resistance. Adreus has advantage on saving throws against spells and other magical effects.

 

Dark Bolt. Ranged Spell Attack: +9 to hit, range 60 ft., one target. Hit: 21 (6d6) necrotic damage.

Actions

Smite. Adreus chooses one creature it can see within 60 feet. The target must make a DC 17 Charisma saving throw or take 35 (10d6) radiant damage on a failed save, or half as much damage on a successful one.

Dark Nova (Recharge 5-6). Adreus releases a burst of dark energy in a 30-foot radius. Each creature in that area must make a DC 17 Constitution saving throw, taking 45 (10d8) necrotic damage on a failed save, or half as much on a successful one.

Multiattack. Adreus makes three melee attack

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 4) slashing damage plus 9 (2d8) radiant damage.

Bonus Actions
  1. Darkened Wings (Recharge 4-6). Bonus Action: Adreus unfurls its shadowed wings, creating an area of magical darkness in a 15-foot radius centered on itself for 1 minute. The darkness spreads around corners, and any creature fully within the area is blinded. Adreus has advantage on Dexterity (Stealth) checks while within the darkness.

  2. Soul Siphon. Bonus Action: Adreus reaches out with its corrupted longsword, making a melee attack against a creature it can see within 10 feet. On a hit, the target takes 14 (4d6) necrotic damage, and Adreus regains hit points equal to half the damage dealt.

  3. Unholy Presence. Bonus Action: Adreus exudes a palpable aura of dread. Each creature of its choice within 30 feet of Adreus must make a DC 16 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on a success.

  4. Fiendish Retribution. Bonus Action: When Adreus takes damage from a creature it can see, it can use its reaction to unleash a retaliatory burst of dark energy. The attacking creature must make a DC 17 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save or half as much on a successful one.

Reactions

Reaction 1: Dreadful Recognition

As Adreus, the Angel of Dark Destruction, emerges from the shadows, the air itself seems to shudder with an unsettling energy. A seasoned cleric in the party gazes upon the corrupted celestial being with widened eyes, a mixture of recognition and horror etched across their face.

Cleric: "By the gods, it cannot be... Adreus, once a radiant servant of the heavens, now a twisted pawn in the hands of Armageddon. We stand against a celestial force fallen from grace, bound to a malevolent purpose. Ready yourselves, my companions, for this battle carries with it the weight of divine tragedy."

The party senses the gravity of the situation, knowing that the foe before them is not just an adversary but a tragic embodiment of celestial corruption, tied to the ominous plans of Demise, Lord of Armageddon.

Reaction 2: Unholy Dread

The moment Adreus, the Angel of Dark Destruction, comes into view, a ripple of unease courses through the party. The rogue, usually quick with a smirk, finds themselves momentarily silenced as the aura of darkness emanating from the corrupted celestial penetrates even their steely resolve.

Rogue: "Alright, mates, this ain't your average celestial scuffle. That thing's got the stench of Armageddon all over it. I've tangled with plenty of nasties, but this... this feels different. Keep your wits about you; we're in for a real brawl."

The party, despite their usual bravado, can't shake the unsettling feeling that this encounter goes beyond a typical skirmish. Adreus's presence casts a looming shadow, and the party readies themselves for a battle that promises to be as much a test of mettle as it is a confrontation with the encroaching darkness.

 
 
 
Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Adreus, the Angel of Dark Destruction, stands as a dark emissary in service to the malevolent forces commanded by Demise, Lord of Armageddon. This celestial entity, once bathed in the radiant glory of the heavens, now bears the unmistakable mark of its unholy allegiance. Its once-gleaming armor has been tarnished, etched with ominous runes that pulse with an otherworldly glow, resonating with the essence of Armageddon.

The angel's imposing figure is draped in tattered, shadowed wings that seem to absorb the very light around them. Its longsword, now a corrupted relic, drips with an ever-present, malevolent darkness that seems to devour the ambient light upon contact. The once-majestic celestial being has been transformed into a nightmarish fusion of celestial and infernal elements, embodying the chaotic power that Demise wields.

Adreus's helmet, adorned with a demonic visage, hides its once-noble countenance. The glowing gaze that pierces through the shadows reveals a profound sorrow, an echo of the celestial being's fall from grace into the service of Armageddon.

As Adreus moves, the air crackles with an unholy energy, and the ground beneath its feet seems to wither and decay. Its very presence distorts reality, casting an ominous aura that echoes the impending doom heralded by Demise.

In battle, Adreus executes Demise's will with ruthless precision. Its longsword, empowered by infernal forces, strikes with a dreadful efficiency that leaves no room for mercy. The dark bolt it hurls towards its foes carries with it the malevolent essence of Armageddon, seeking to unravel the very fabric of existence.

The Angel of Dark Destruction is a living testament to the transformative power of Demise, Lord of Armageddon. Those who witness its corrupted form are granted a glimpse into the impending cataclysm that looms on the horizon, a cataclysm that Adreus, in its fallen state, is compelled to bring forth in service to its dark lord.

 
 
 

Lair and Lair Actions

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Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
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If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Shadowkin734

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