Rock Camouflage. As a bonus action, the spider can magically shift its appearance to resemble that of a statue form of itself or blend into a rocky terrain.
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Pack Tactics: Gains advantage on attack rolls as long as any ally is within 5ft., of a target.
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 17 (1d10 + 21) piercing damage, and the target must make a DC 18 Constitution saving throw, taking 48 (8d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.
Description
A rock spider possesses the magical ability to change its appearance to resemble either a statue version of its spider form or to blend in and out of rocky terrains. It seems to appear out of nowhere and quickly vanishes after attacking when in these types of terrain.
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