Void sprint. The voidshade mimic has the power to hide in any dark place and pounce out at any moment. while in darkness, it can hide, disengage, and dash as a bonus action.
Mimicry. Thanks to its unique form, it has the ability to change how its voice forms allowing for the mimicking of other peoples voices the lure unsuspecting people to there deaths.
Wrath of Dawn. due to its nature to remain in the dark, if a voidshade mimic is outside of the dark it will do all it can to renter and if cannot will have disadvantage on all ability checks and attack rolls and must make a constitution save equal to 8+ the number of rounds out of the dark or it will take 5 radiant damage as the sunlight sears its skin
Multi-attack. When the Voidshade mimic takes the attack action it can make one lunge attack and 2 claw strikes.
Claw strike. Melee Weapon Attack: +6 to hit, reach 10 ft., 1 target. Hit: 7 (1d8 + 3) Slashing damage
Void lunge. The voidshade mimic can launch itself at high speed toward a target allowing it to try to bite into there flesh. it must be at 20ft of the target to launch Ranged Weapon Attack: +6 to hit, range 30 ft., 1 target. Hit: 13 (2d10 + 3) piercing damage and must make a dc 13 con save or take 3 (1d6) necrotic damage and be poisoned for 1 minute. this poison causes immense pain as the flesh begins to rot but can be subsided with wegen wild potions and so long as it is treated will leave no permanent marks.
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Description
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Lair and Lair Actions
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Regional Effects
The region containing a legendary Voidshade mimic’s lair is a twisting micure of echo caverns and tight corridors designed to disorientate, which creates one or more of the following effects:
- While here you gain the effect "lost in the void" which means you cannot determine where you are by any means.
- While here you gain the effect "Unbreakable shadows" this means lumos and other light spells have half range.







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