Brave. The Sentinel knight İmmune to frightened.
Strenght of the Steel: Sentinel knight can hold a great weapon in one hand.
Forged in Flame. Sentinel Knight regenerates health as much as fire damage taken.
Multiattack. The knight makes two melee attacks.
Greatsword. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 15(2d6 + 7) slashing damage.
Parry. The Sentinel knight adds 2 to its AC against one melee attack that would hit it itself or any ally of 10ft. To do so, the knight must see the attacker and be wielding a melee weapon.
Sentinel knight has 3 legendary actions. It resets when it comes to its own turn.
Damage Absorption. The Sentinel knight can choose to take the damage his owner would take instead. In this case, Fullmetal Knight can use his own resistances or immunities.
Description
Sentinel Kinghts are warforged creatures whose entire bodies are covered with heavy plates. They were specially designed to protect commanders in wars. Their main purpose is not to cause damage but to protect their owners from damage.
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