Medium Construct (Warforged), Lawful Neutral
Armor Class 26 (plate+3/shield+3)
Hit Points 420 (30d12 + 210)
Speed 35 ft.
STR
25 (+7)
DEX
14 (+2)
CON
24 (+7)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)
Saving Throws CON +12, WIS +5
Damage Vulnerabilities Bludgeoning, Cold
Damage Resistances Lightning, Piercing, Slashing
Damage Immunities Fire, Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened, Petrified, Poisoned
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 14 (11,500 XP)
Proficiency Bonus +5
Traits

Brave. The Sentinel knight İmmune to frightened.

Strenght of the Steel:  Sentinel knight can hold a great weapon in one hand.

Forged in Flame. Sentinel Knight regenerates health as much as fire damage taken.

Actions

Multiattack. The knight makes two melee attacks.

Greatsword. Melee Weapon Attack: +12 to hit, reach 10ft., one target. Hit: 15(2d6 + 7) slashing damage.

 

Reactions

Parry. The Sentinel  knight adds 2 to its AC against one melee attack that would hit it itself or any ally of 10ft. To do so, the knight must see the attacker and be wielding a melee weapon. 

Legendary Actions

Sentinel knight has 3 legendary actions. It resets when it comes to its own turn.

Damage Absorption.  The Sentinel knight can choose to take the damage his owner would take instead. In this case, Fullmetal Knight can use his own resistances or immunities.

Description

Sentinel Kinghts are warforged creatures whose entire bodies are covered with heavy plates. They were specially designed to protect commanders in wars. Their main purpose is not to cause damage but to protect their owners from damage.

Monster Tags: NPCconstruct

Habitat: Urban

yigitkaraalioglu57

Comments

Posts Quoted:
Reply
Clear All Quotes