Tunneler. The snake can burrow through solid rock at half its burrow speed and leaves a 15-foot-diameter tunnel in its wake.
Golden Scales. The snake has shining scales of gold that emit bright light 15ft from its body, and dim light for an additional 15ft.
Multiattack. Multiattack. The snake makes two attacks: one with its tail and one with either its bite or constrict.
Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one creature. Hit: 15 (6d6 + 9) piercing damage. As well as {"diceNotation":"6d6",rollType":"damage,"rollAction":"Bite",rollDamageType":"piercing"} Poison Damage.
Constrict. Melee Weapon Attack: +10 to hit, reach 5 ft., one creature. Hit: 13 (6d8 + 9) bludgeoning damage, and the target is grappled (escape DC 18). Until this grapple ends, the creature is restrained, and the snake can't constrict another target.
Tail. Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 16 (3d6 + 6) bludgeoning damage, and the target must make a DC 17 Strength saving throw or be knocked back and prone 15 feet.
Thrash. The snake thrashes about violenty as a reacition to being hit. The thrashing damages any creature within 10ft of its body. Each Creature in that area must make a DC18 Strength saving throw or take 22 [rollable](6d8 + 9); bludgening damage and be knocked prone.
Description
Life. A sacred guardian of the Yuan-ti, this gargantuan serpent lives to protect the homes and land of whichever Yuan-ti civilization raised it. It stays loyal for the entirety of its life, and due to its length, it is more intelligent than the average beast. The snake lives for up to 1000 years, and continues to grow until the day it dies. This snake is Asexual in nature.
Physical Traits. The sacred snake is born from a dying sacred snake, or is made with a powerful ritual. The snake is 5ft upon birth and 500ft when fully grown, and has scales of shining gold, as it grows the snake's scales begin to emit a radiant light.
Lair and Lair Actions
The serpent usually dwells underground in some fashion. This may be a cave, underwater, or under a pyramid.
At initiative zero the serpent may use use a lair action while in its lair.
Golden Light. The serpent's glowing scales shine with the brightness of the sun, reflecting off of all surfaces. Every creature that can see, or hasn't covered its eyes must make a DC 20 Constitution saving throw or become blind until the end of the serpent's next turn.
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