Large Undead, Neutral Evil
Armor Class 17 Natural armor
Hit Points 187 (120d10 + 57)
Speed 60 ft.
STR
24 (+7)
DEX
10 (+0)
CON
26 (+8)
INT
12 (+1)
WIS
13 (+1)
CHA
7 (-2)
Saving Throws STR +11, CON +12
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common and Giant
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken. On a success, the zombie drops to 1 hit point instead.

Actions

Multiattack. the zombie king makes two zombie kings hammer attacks and uses slam

Zombie kings hammer. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 7) bludgeoning damage.

Slam. the zombie king slams the ground and all creatures in a 15ft line must make a dc 16 dex save or are launched 20ft in the air the zombie king then leaps up and makes a zombie King's hammer attack against the closest target in the air and all fall damage is doubled to the target as they are slammed into the ground all other targets then fall to the ground prone.

Bonus Actions

Charge. the zombie king moves up to halve his speed and makes one attack with zombie kings hammer if the attack hits the target must make a dc 16 strength save or be knocked prone.

tiatin

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